Another One Quest to Dust : mage preview
MAGE
Mages are well known ranged damage dealers with poor physical defenses. They obtain their powers from arcane magic and elemental planes.
Mage’s starting abilities are Magic Missile, Mage Armor and Ice Trap.
How to play a mage
A good mage should get far from malee classes to survive and rule.
Aim carefully casting magic missiles and avoid spamming lot of spells because mana regeneration is proportional to current mana pool; so if you’re almost mana-full, mana will regenerates faster.
Shield and ice traps are very useful to bail yourself out of emergency situations.
Magic Missile
| Target: | ray |
|---|---|
| School: | Arcana |
| Cooldown: | 1.5 sec |
| Duration: | istant |
| Effect: | Throw a magical ray against your enemy that deals arcane damage. |
Mage Armor
| Target: | self |
|---|---|
| School: | Arcana |
| Cooldown: | 20 sec |
| Duration: | 5 sec |
| Effect: | Protects the caster with a magical barrier of pure force that absorbs a small amount of damage from every source. |
Ice Trap
| Target: | drop |
|---|---|
| School: | Ice |
| Cooldown: | 10 secs |
| Duration: | istant |
| Effect: | Drops a small trap that blocks the enemy for 3 seconds and deals ice damage. Caster is not affected by his traps and can pass through them. |

